Given that I struggle to sculpt natural creases in cloth, I considered ways to improve my mediocre skills. I read a copy of Dynamic Wrinkles & Drapery by Hogarth, which helped with the theory but not with the practice.
I decided to have a go at making some over-creased clothing, using some old disaster sculpts or armatures that I hadn't used. I chose Fimo (1:1 with MixQuick) as the putty, simply because it is cheap and I can fiddle with it endlessly before baking it. I drew the Fimo into thinnish sheets with my fingers, and then draped it round some armatures, trying to get it to form folds and creases. From there, the notion to make them into zombies occurred to me, then zombie pensioners, and finally I lost the plot completely and began customising them with ProCreate. So, here are my Hellmouth Pensioners.
Snake Eyes
This one began life as some sort of knight, with a copper U armature (0.8mm diameter) and ProCreate base layer. I added some armoured shoes (thank you Citadel skaven) and for some reason got bored with this sculpt - although it was looking quite good. I then added a Fimo twin set, trying to maximise the number of folds, before ragging the edges with a probe to make it look a little more undead. A lacklustre purple paint job followed, before I thought to do something with the head. This ended up being some ball bearing eye balls with tentacles...
Snake Eyes is 32mm top to bottom, and I am working on a better hood with ProCreate.
Squashy
Again, I think Squashy started out as a knight, with a copper armature (arms included this time) and ProCreate base layers. I slapped a sheet of Fimo around, aiming for a hooded cloak look, and then daubed more purple around before putting her into the box. Later, I added some ProCreate scythes for arms and a nice swollen tissue green Stuff head, which I experimented with painting. Squashy stands 30mm top to bottom.
Madam Choppy
I have absolutely no idea what Madam Choppy began as, but she has a copper armature and (I think) a Green Stuff base layer. More ragged Fimo sheeting for a twin set again, before daubing on some orange. I used a brown wash for shading, and didn't do much else with it. I decided to give Madam Choppy a big scythe and a spear instead of limbs, from ProCreate. This sanded really well to produce lovely clean edges. I baked on a Fimo head, sanded it and got carried away with adding some cybernetic touches; her brains are leaking out the back and the left eye is actually a small tentacle. What look like ruffs on the sleeves are meant to be swollen tissue again, reacting to the metal arms, but they look more like ruffs :( The proportions of the upper torso and arms are wrong - she's got a seriously dislocated right shoulder and a bizarre bust.
I went with "pensioners" because I thought they would end up wearing horrid nylon dresses that Grandma Ifness (maysherestinpeace) used to wear, along with a really nasty selection of knitted busbies. I think I went with undead because it's just more fun, and I don't know where the last customisation ideas came from! With the Fimo dresses, again I used multiple short bakes as I went along.
Saturday, 29 June 2013
Fimo notes
The debate about using Fimo rages on - Miniature Mentor have a tutorial video in which it is used, and 1listSculpting has some very useful observations and resources on the material.
Here are my personal observations on using Fimo, which I will periodically add to. Comments, other hints and links to decent Web resources are most welcome, and I will post here.
Here are my personal observations on using Fimo, which I will periodically add to. Comments, other hints and links to decent Web resources are most welcome, and I will post here.
- Aragorn Marks in his Miniature Mentor video (the Barbarian) recommends always using Fimo in a 1:1 mix with Fimo MixQuick. This helps enormously with kneading the clay and handling it, and I thoroughly agree.
- Fimo dries out - wrap it in foil or clingfilm and keep it in an airtight container.
- Fimo with MixQuick will melt plastic sheeting, such as polystyrene plasticard - always keep it on baking paper (silicone paper)/ foil or something similar. If you don't, plastic will melt into your clay and ruin it for you.
- I find a darker or richer colour clay really helps with contrast. I tried "champagne", which is too light for me, especially under artificial lighting. I now use a terracotta colour, which is great, although any rich colour would probably do.
- Some sculptors will boil Fimo rather than bake it. This has an advantage in that you know the water's temperature is 100°C - handy if your oven is flakey or you don't have one. However, I did this once and the water got into a crack that I didn't see - and promptly ripped the Fimo off the sculpture, ruining it. So I always bake at 110°C.
- I like to do several short bakes of a Fimo sculpt, particularly if I'm layering clothing on top or something else. Fimo recommends an overall baking time of no more than 30 minutes, so I bake for about 10 minutes each time, keeping a note of the total accumulated baking time.
- Fimo is really good for clothing, flesh and tissue, as the baking softens the edges slightly, making it look much more natural. However, Fimo does get brittle, so trying to file/drill/sand/machine small parts will damage it.
- Raw Fimo does not stick to baked Fimo!
- Raw Fimo does not stick to bare metal! You can make it by dropping a thin layer of cyanoacrylate superglue (e.g. Bostik) onto the metal and let it dry, or by painting the metal with a standard primer (e.g. Halfords or a zinc primer from B&Q). However, you may run the risk of generate cyanide fumes by baking Fimo models that incorporate superglue, so please read the Manufacturer Safety Data Sheet (MSDS) first.
- Fimo with MixQuick will stick to things, especially under pressure, so be careful when flattening or shaping it on plastic, paper etc.
- I find Fimo very difficult to flatten out into thin sheets. Some authors recommend using a pasta machine (I can't justify buying a pasta machine to make pasta, let alone for sculpting!). I have tried pressing it out on baking paper (silicone paper), clingfilm, plasticard, melamine, wet plastic - and it sticks every time to the surface, ruining the flat sheet. The only method I have found that works, is simply drawing it out with my fingers carefully. This means that I struggle to get a thin enough layer for clothing.
- Baked Fimo will neatly slice with a scalpel, which is fantastic for things like buttons or cylinders.
Suicide Sid
My next idea was to sculpt a proper human figure, and after a lot of looking through miniature company websites (particularly Excalibur and Stan Johansen) and Google Images, I settled on a suicide bomber.
The armature again was copper (0.8mm diameter) and I used ProCreate exclusively. Arms were added later, which made sculpting the torso a lot easier although more care had to be taken about measurements and proportions. I chose a series of high explosive charges linked with detonating cord as the improvised explosive device, with a simple switch in Sid's right hand. The left hand ended up being a prosthetic, because I trimmed off the armature too short and felt lazy... Slipper to turban is just a mite under 37mm.
Again I surfed a lot of the mini sculpting community on the Web for tips on sculpting heads, and came up with my own hybrid approach:
I haven't painted Sid yet, even though he is finished, as I consider him my best miniature to date - I don't want to spoil him by doing a bad paint job! I also want to resin cast him a few times - if anyone has good brands for room temperature vulcanised silcone moulding (RTV) and decent casting resin, which I can get in the UK, I'd really like to know!
The armature again was copper (0.8mm diameter) and I used ProCreate exclusively. Arms were added later, which made sculpting the torso a lot easier although more care had to be taken about measurements and proportions. I chose a series of high explosive charges linked with detonating cord as the improvised explosive device, with a simple switch in Sid's right hand. The left hand ended up being a prosthetic, because I trimmed off the armature too short and felt lazy... Slipper to turban is just a mite under 37mm.
Again I surfed a lot of the mini sculpting community on the Web for tips on sculpting heads, and came up with my own hybrid approach:
- Skull roughly shaped on the armature
- Key bone structures marked out - orbits, zygomatic arch - leaving a raised area for the mouth
- Eyebrow ridge, nose and lips added with a mandible line
- Ears added ( a little big but I decided he's a pensioner bomber) and an impressive beard
I haven't painted Sid yet, even though he is finished, as I consider him my best miniature to date - I don't want to spoil him by doing a bad paint job! I also want to resin cast him a few times - if anyone has good brands for room temperature vulcanised silcone moulding (RTV) and decent casting resin, which I can get in the UK, I'd really like to know!
Blue Horrors 2
I carried on with my idea for Faceless Horrors (although they aren't very horrible). I also experimented with different armature and sculpting materials, and using photos from life.
This Blue Horror started out well, with a copper armature (better than aluminium) and using a ProCreate base layer. I continued using Fimo (1:1 MixQuick as always) for the upper layers, but something went wrong when I came to pose this sculpt's left arm. I think I thought it was too long - cut it, bent it back medially and began on the left hand. Bit of a disaster now - this guy clearly doesn't have any bones in his left arm! I painted but didn't finish this one. Lots of lessons there about accurate measurements, and that hands are difficult.
This one was a copper armature, with Green Stuff base layer, Fimo upper layers and a ProCreate head. Unfortunately he now looks like an elderly she with a large somewhat dropping bust. The arms again are a disaster - incorrect bone structure, too think and the creases don't look natural.
Using the same design, I sculpted again, this time using a different shaped armature (an elongated U) with ProCreate base layer, Fimo upper layers and the arms sculpted once the torso was finished. The armature for the arms was another U shaped piece of wire, superglued into place. A much better job of the arms I think, and the clothing creases are a little more improved. However, the thickness of arms against legs/torso is still not correctly balanced.
This was actually the earliest one I started, but went back in the box until last. An aluminium armature (bad), a bizarre mix of Green Stuff and ProCreate base layer and Fimo upper layers. I discovered that dropping cyanoacrylate superglue onto the armature provided a layer that Fimo would stick to (see Superglue Notes, below), enabling me to build the Fimo up from scratch. The left hand I sculpted flat, baked and glued on - making it look like a prosthetic hand rather than a real one. The right hand looks upside-down - I didn't get the finger length ratios right. The clothing creases look more natural, but again this sculpt looks a little under-powered.
Here they are against the same skaven jezzail as the last post:
The Blue Horror on the left is 36mm bottom to top and on the right 29mm bottom to top.
Here is a closer look at all the hand sculpting horrors:
Some are better than others!
Superglue Notes
For all of these, I did up to three bakes of ca. 10 mins each, at 110°C. Using cyanoacrylate superglue limits your casting options, as heating up the mould to vulcanise it runs the risk of liberating cyanide fumes. There is also a risk of doing this in the oven, although superglue is routinely used as a fume at 60°C in forensics labs. Please always read the Manufacturer Safety Data Sheet (MSDS) first.
This Blue Horror started out well, with a copper armature (better than aluminium) and using a ProCreate base layer. I continued using Fimo (1:1 MixQuick as always) for the upper layers, but something went wrong when I came to pose this sculpt's left arm. I think I thought it was too long - cut it, bent it back medially and began on the left hand. Bit of a disaster now - this guy clearly doesn't have any bones in his left arm! I painted but didn't finish this one. Lots of lessons there about accurate measurements, and that hands are difficult.
This one was a copper armature, with Green Stuff base layer, Fimo upper layers and a ProCreate head. Unfortunately he now looks like an elderly she with a large somewhat dropping bust. The arms again are a disaster - incorrect bone structure, too think and the creases don't look natural.
Using the same design, I sculpted again, this time using a different shaped armature (an elongated U) with ProCreate base layer, Fimo upper layers and the arms sculpted once the torso was finished. The armature for the arms was another U shaped piece of wire, superglued into place. A much better job of the arms I think, and the clothing creases are a little more improved. However, the thickness of arms against legs/torso is still not correctly balanced.
This was actually the earliest one I started, but went back in the box until last. An aluminium armature (bad), a bizarre mix of Green Stuff and ProCreate base layer and Fimo upper layers. I discovered that dropping cyanoacrylate superglue onto the armature provided a layer that Fimo would stick to (see Superglue Notes, below), enabling me to build the Fimo up from scratch. The left hand I sculpted flat, baked and glued on - making it look like a prosthetic hand rather than a real one. The right hand looks upside-down - I didn't get the finger length ratios right. The clothing creases look more natural, but again this sculpt looks a little under-powered.
Here they are against the same skaven jezzail as the last post:
The Blue Horror on the left is 36mm bottom to top and on the right 29mm bottom to top.
Here is a closer look at all the hand sculpting horrors:
Some are better than others!
Superglue Notes
For all of these, I did up to three bakes of ca. 10 mins each, at 110°C. Using cyanoacrylate superglue limits your casting options, as heating up the mould to vulcanise it runs the risk of liberating cyanide fumes. There is also a risk of doing this in the oven, although superglue is routinely used as a fume at 60°C in forensics labs. Please always read the Manufacturer Safety Data Sheet (MSDS) first.
Friday, 28 June 2013
Blue horrors 1
I had some ideas for what I wanted my first humanoid sculptures to look like... I made some pretty shocking attempts, which I might show in a later post. With my design settled and my mental visualisations pretty constant, I began sculpting. This is the first design:
The armature was made from jeweller's aluminium wire, which was not a good choice as it was too flexible. The first layer was of Kneadatite Green Stuff, which was roughly shaped, and I then used Fimo (1:1 with MixQuick) for the body and clothing layers, with three short bakes of ca. 10 mins each time roughly at the stages shown above. At some point I will sort out some weapons for each of this guy's hands.
I debated on a colour scheme when I came to paint, and picked blue because I don't use it very much. I was clear on having these figures as Faceless Horrors, but I remain unsure about whether I like the heads painted as they are. I am far from an artist, so I tend to use just four paint layers after priming: base colour; dark wash; light drybrush; finishing touches (e.g. the gold buttons). I'm slowly getting to grips with blending and glazes, although using dirt cheap acrylic paints probably doesn't help!
I'm pleased with the proportions and the pose for the sculpt, but I still have some work to do on sculpting natural-looking creases in cloth, e.g. the medial aspect of the inner arm:
This sculpt is 29mm top-bottom, making it about 27mm eyes-feet. Here he is compared to an old 28mm Citadel Miniatures skaven jezzail:
The difference between the deliberately-oversized limbs and paws of the skaven and the more anatomical proportions of my sculpt make my effort look quite puny and under-powered; hence the need to exaggerate those elements, which I haven't quite got to grips with yet. And yes, the paint job on the skaven is even worse than the Blue Horror.
I like Fimo because edges always soften slightly after baking, which I think lends a more natural appearance to clothing and flesh. However, it is not good for very thin layers, and can get quite friable. The colour of the Fimo ("champagne") was suggested in a video series (Miniature Mentor) but I really didn't get on with it as the contrast wasn't really good enough. I now use a terracotta red Fimo, which is easier on the eye and has a much improved contrast. More about Fimo in another post.
The armature was made from jeweller's aluminium wire, which was not a good choice as it was too flexible. The first layer was of Kneadatite Green Stuff, which was roughly shaped, and I then used Fimo (1:1 with MixQuick) for the body and clothing layers, with three short bakes of ca. 10 mins each time roughly at the stages shown above. At some point I will sort out some weapons for each of this guy's hands.
I debated on a colour scheme when I came to paint, and picked blue because I don't use it very much. I was clear on having these figures as Faceless Horrors, but I remain unsure about whether I like the heads painted as they are. I am far from an artist, so I tend to use just four paint layers after priming: base colour; dark wash; light drybrush; finishing touches (e.g. the gold buttons). I'm slowly getting to grips with blending and glazes, although using dirt cheap acrylic paints probably doesn't help!
I'm pleased with the proportions and the pose for the sculpt, but I still have some work to do on sculpting natural-looking creases in cloth, e.g. the medial aspect of the inner arm:
This sculpt is 29mm top-bottom, making it about 27mm eyes-feet. Here he is compared to an old 28mm Citadel Miniatures skaven jezzail:
The difference between the deliberately-oversized limbs and paws of the skaven and the more anatomical proportions of my sculpt make my effort look quite puny and under-powered; hence the need to exaggerate those elements, which I haven't quite got to grips with yet. And yes, the paint job on the skaven is even worse than the Blue Horror.
I like Fimo because edges always soften slightly after baking, which I think lends a more natural appearance to clothing and flesh. However, it is not good for very thin layers, and can get quite friable. The colour of the Fimo ("champagne") was suggested in a video series (Miniature Mentor) but I really didn't get on with it as the contrast wasn't really good enough. I now use a terracotta red Fimo, which is easier on the eye and has a much improved contrast. More about Fimo in another post.
Nick-nacks
My first attempts at sculpting were of nick-nacks; a couple of treasure chests:
and
A couple of battle standards:
I then decided that I was expert enough to move on to animals...
and
A couple of battle standards:
I then decided that I was expert enough to move on to animals...
Welcome
Greetings.
I wanted to have a place to post some of my miniature sculpting attempts, so I thought I would give a blog format a try.
Let me know what you think.
If you'd like to know who Ifness is, please read some Jack Vance - the Durdane trilogy.
My plan is to alternate discussions about some of my sculpts with observations on tools and materials; I will update old posts with fresh pictures or text every so often. A links page will go in as well.
I wanted to have a place to post some of my miniature sculpting attempts, so I thought I would give a blog format a try.
Let me know what you think.
If you'd like to know who Ifness is, please read some Jack Vance - the Durdane trilogy.
My plan is to alternate discussions about some of my sculpts with observations on tools and materials; I will update old posts with fresh pictures or text every so often. A links page will go in as well.
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